A fan of fun, driven to craft it.

About Me

Gameplay programmer passionate about systemic mechanics, physics, and crafting memorable experiences, like composing music, I love making gameplay to tell stories while having fun.

    Technical

    Strong in Unity (C#), beginner in Unreal Engine (Blueprints),C++, Python scripting.

    My Audio Side

    Skilled with Pro Tools & Ableton for music production, sound design, and a bit of DJing. I also enjoy basic video editing to shape ideas into stories.

    My Inspirations

    Games like Death Stranding and Outer Wilds fuel my love for crafting worlds where mechanics, narrative, and atmosphere intertwine.

Projects

  • Arcadium Trip (GameLab Ubisoft 2026)

    4 Players Competitive Platformer | Gameplay & Systems Programmer / Audio Lead


    • A fast-paced 4 Players-versus shooting platformer developed for the Ubisoft Game Lab Competition,
    • requiring strong technical rigor and high "Arcade" polish.

    My Contributions

    • Gameplay & Player Controller: Programmed the PlayerMovement and PlayerCombat systems, implementing stomp attacks, projectiles, torpedoes, and a custom Aim Assist for fluid arena fights.
    • Systems Architecture: Programmed the core game loop via a custom State Machine (RoundManager) and designed a smart, dynamic Respawn Algorithm to prevent unfair deaths.
    • Game Feel & UI: Utilized DOTween for polished, sequential scoreboard reveals and built a persistent FadeManager for seamless scene transitions
    • Audio Engineering: Developed a robust AudioManager for dynamic crossfades and accessibility, while composing the game's original 8-bit soundtracks.
    • DevOps & Delivery: Acted as the technical pillar during the final crunch, resolving critical Git merge conflicts and stabilizing the codebase for on-time delivery.
  • Re-Orbit

    A gravity-shifting platformer born from a game jam.


    • Normal Path — The cycle restarts endlessly, with no credits and no closure.
    • Alternative Path — Break the loop and reunite with other orbs — but you’re the only one truly alive.

    Core Mechanics & Challenges

    • Gravity Shift: Switch polarity and rotate gravity by 90° or 180° without trapping the player.
    • Hidden Alternate Routes: Discovery feels intentional, avoiding accidental triggers.
    • Narrative-Mechanic Harmony: Story, gameplay, and jam theme stay tightly intertwined.
  • Project DARTS VR

    Built for a Winter 2025 faculty event: a VR saloon where players earn points for their faction in two ways hit the dartboard or hit the jackpot on a slot machine.


    Core Features

    • Immersive VR saloon experience (room-scale).
    • Darts scoring + slot-machine gameplay feeding a live scoreboard.

    My Role

    • Darts scoring logic: compute polar angle, map angle/ring to wedge and multiplier.
    • Slot machine logic: reel rotation, timing/stop resolution, payline matching.
  • Ragdoll Combat Prototype

    A physics-based prototype exploring dynamic ragdoll behavior and smooth transitions between animated and physics-driven states.

    Core Technical Points:

    • Rigidbody-based ragdoll system with fine-tuned joint limits.
    • Smooth blending between animation and ragdoll physics for natural reactions.
    • Weapon hit detection and force application for dynamic knockdowns.
  • What Haunts Us (working title)

    A cooperative multiplayer puzzle game where a human and their ghostly counterpart must collaborate to solve challenges inside a mysterious mansion. Developed by a 7-member team during the Game Dev Bootcamp 2025.

    My Contributions:

    • Composed the entire OST and main theme.
    • Integrated most SFX for immersive feedback and atmosphere.
    • Designed and programmed the “Object Arrangement Puzzle”.
    • Developed and synchronized the grab system using Unity Netcode.

    Technical Highlights:

    • Unity Netcode multiplayer synchronization for physics + animations.
    • Full audio pipeline from composition to in-engine implementation.
    • Online puzzle state replication for consistent gameplay.

    GitHub Repository

Hobbies And Links


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