A fan of fun, driven to craft it.

Portrait de Nour Zouine

- About Me -

Gameplay programmer passionate about systemic mechanics, physics, and crafting memorable experiences — like composing music, I orchestrate gameplay to tell stories.

    - Tech: -

    Strong in Unity (C#), beginner in Unreal Engine (Blueprints & first steps in C++), Python scripting.

    - Creative: -

    Skilled with Pro Tools & Ableton for music production, sound design, and a bit of DJing. I also enjoy basic video editing to shape ideas into stories.

    - Inspiration: -

    Games like Death Stranding and Outer Wilds fuel my love for crafting worlds where mechanics, narrative, and atmosphere intertwine.

- My Work -

  • Re-Orbit — Loop Cycle

    A gravity-shifting platformer born from a game jam.


    • Normal Path — The cycle restarts endlessly, with no credits and no closure.
    • Alternative Path — Break the loop and reunite with other orbs — but you’re the only one truly alive.

    Core Mechanics & Challenges

    • Gravity Shift: Switch polarity and rotate gravity by 90° or 180° without trapping the player.
    • Hidden Alternate Routes: Discovery feels intentional, avoiding accidental triggers.
    • Narrative-Mechanic Harmony: Story, gameplay, and jam theme stay tightly intertwined.
  • Project DARTS VR — Casino Night

    Built for a Winter 2025 faculty event: a VR saloon where players earn points for their faction in two ways — hit the dartboard or hit the jackpot on a slot machine.


    Core Features

    • Immersive VR saloon experience (room-scale).
    • Darts scoring + slot-machine gameplay feeding a live scoreboard.

    My Role

    • Darts scoring logic: compute polar angle, map angle/ring to wedge and multiplier.
    • Slot machine logic: reel rotation, timing/stop resolution, payline matching.
  • Ragdoll Combat Prototype

    A physics-based prototype exploring dynamic ragdoll behavior and smooth transitions between animated and physics-driven states.

    Core Technical Points:

    • Rigidbody-based ragdoll system with fine-tuned joint limits.
    • Smooth blending between animation and ragdoll physics for natural reactions.
    • Weapon hit detection and force application for dynamic knockdowns.
  • What Haunts Us (working title)

    A cooperative multiplayer puzzle game where a human and their ghostly counterpart must collaborate to solve challenges inside a mysterious mansion. Developed by a 7-member team during the Game Dev Bootcamp 2025.

    My Contributions:

    • Composed the entire OST and main theme.
    • Integrated most SFX for immersive feedback and atmosphere.
    • Designed and programmed the “Object Arrangement Puzzle”.
    • Developed and synchronized the grab system using Unity Netcode.

    Technical Highlights:

    • Unity Netcode multiplayer synchronization for physics + animations.
    • Full audio pipeline from composition to in-engine implementation.
    • Online puzzle state replication for consistent gameplay.

    GitHub Repository

Hobbies And Links


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