Original Music & Ambience
Main theme & ambient tracks composed for my games — atmospheric, immersive, and story-driven.
Teleport to my SoundCloud for more...
Gameplay programmer passionate about systemic mechanics, physics, and crafting memorable experiences —
like composing music, I orchestrate gameplay to tell stories.
Strong in Unity (C#), beginner in Unreal Engine (Blueprints & first steps in C++), Python scripting.
Skilled with Pro Tools & Ableton for music production, sound design, and a bit of DJing. I also enjoy basic video editing to shape ideas into stories.
Games like Death Stranding and Outer Wilds fuel my love for crafting worlds where mechanics, narrative, and atmosphere intertwine.
A gravity-shifting platformer born from a game jam.
Built for a Winter 2025 faculty event: a VR saloon where players earn points for their faction in two ways — hit the dartboard or hit the jackpot on a slot machine.
A physics-based prototype exploring dynamic ragdoll behavior and smooth transitions between animated and physics-driven states.
A cooperative multiplayer puzzle game where a human and their ghostly counterpart must collaborate to solve challenges inside a mysterious mansion. Developed by a 7-member team during the Game Dev Bootcamp 2025.
Gravity-shift platformer with alternate endings.
Room-scale saloon: darts + slot machine scoring.
Co-op puzzle: human + ghost collaboration.